I am a highly motivated 3D artist with hands-on experience across the full asset pipeline, including modeling, sculpting, UV mapping, texturing, lighting,
and animation. I specialize in creating expressive characters and creatures for a variety of media. Proficient in Blender, Substance Painter, Photoshop,
Unreal Engine 5, and Unity, I am passionate about crafting visuals that engage and resonate with audiences—whether for mobile games or immersive
3D experiences.
-Creating diverse, high-quality 3D models to train and enhance AI visual understanding
-Annotating, refining, and preparing 3D assets for machine learning pipelines
-Ensuring consistency, accuracy, and optimization of assets across varied styles
-Collaborating with technical teams to guide AI behavior and improve creative results
-Supporting AI development in domains such as simulation, virtual environments, and object recognition
-Responsible for creating assets that match the requested style with textures
-Texturing and maintaining the environment, including lighting and animation readiness according to senior instructions
-Creating assets and unwrapping UVs, along with vertex painting, while maintaining quality and edge flow
-Utilized experience in both hard surface and organic modeling techniques
Creating both high poly and low poly assets
-Software used: Blender, Adobe Substance Painter, Photoshop, Gimp, Unreal Engine 5