"Solitude"
Real-time environment created in Unreal Engine 5.
An abandoned prison cell — once a place of
confinement, now someone's shelter. Every prop
tells a dual story of the original prisoner who
dreamed of freedom, and the desperate soul who
now calls this forgotten place home.
Tools Used:
• Modeling — Blender
• Sculpting — ZBrush
• Baking — Marmoset Toolbag
• Texturing — Substance Painter
• Real-time — Unreal Engine 5 (Lumen, Nanite)
All hero props custom made.
Rendered in real-time. No post processing.